by Mackan on Mon May 07, 2007 6:47 pm
You can read about it further back in the topic. I'd guess somewhere about page 3-6...
I don't remember exactly, but I think the problem was when you lowered the value much, p jump would be very hard, but a lot of the normal physics of movements disappeared too. Few p jumps, but a very diffrent game experience that was very unreal. There are also some other settings that influenced the ability to jump, but also other things.
If people who tested diffrent settings had found a combination that reduced p jump a lot while still keeping the normal feeling of the game, NFBL would have implemented those settings long ago. At least to test them for a longer period of time.
Steal a little and they throw you in jail,
Steal a lot and they make you king!