Fast Jumping or P Jumping

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Postby [DS]CROSSI on Mon May 07, 2007 1:02 pm

In casino u have no grapples and ppl fjump there without problems. I already gave this up, who want to cheat can cheat.
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Postby Pencat on Mon May 07, 2007 3:30 pm

Ok so no grapple acceleration won't solve the problem.. so what about the sv_airaccelerate with a lower value. Does it completely remove the bunny hopping? And which problems did it create?
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Postby Mackan on Mon May 07, 2007 6:47 pm

You can read about it further back in the topic. I'd guess somewhere about page 3-6...

I don't remember exactly, but I think the problem was when you lowered the value much, p jump would be very hard, but a lot of the normal physics of movements disappeared too. Few p jumps, but a very diffrent game experience that was very unreal. There are also some other settings that influenced the ability to jump, but also other things.

If people who tested diffrent settings had found a combination that reduced p jump a lot while still keeping the normal feeling of the game, NFBL would have implemented those settings long ago. At least to test them for a longer period of time.
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Postby Pencat on Mon May 07, 2007 7:34 pm

I am not a kickass bunny hopper but I tried a combination of two commands in a server and it did the following to me:

sv_airaccelerate 0.4 :
ok we had this before, but it is important to note it again. it does not slow down your bunny hops nor the normal jumps but it's nearly impossible to change your direction in any kind of jump with this set to a low value.
EDIT: at values lower than 0.4 the LENGTH of jumps (from point A to point B) is shortend to less than 90% of the normal length!
sv_bounce -1000 or 0 or smaller as 1:
I have not found the perfect value yet, but this appears to be slowing you down completely if you hit any kind of wall and even sometimes floor.

We should also give it a try to play around with sv_friction maybe. Apart from that I could not find any other commands useful. sv_maxspeed and sv_airmaxvel are changing not useful, at all.
Last edited by Pencat on Tue May 08, 2007 7:43 pm, edited 1 time in total.
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Postby [George] on Mon May 07, 2007 7:53 pm

if you changed sv_friction to make it higher, you would probably get rid of p jumping, but you would also make people move slower when normal running, making shooting and aiming stupidly easy.
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Postby Pencat on Tue May 08, 2007 7:19 pm

sv_friction 10 : It's slowing down bunny hops and it's also making it harder to even start one, especially the ones not triggered by a grapple jump. Normal movement is not affected by it at this value.

EDIT: value should not exceed 10
Last edited by Pencat on Tue May 08, 2007 7:42 pm, edited 1 time in total.
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Postby [DS]CROSSI on Tue May 08, 2007 7:32 pm

No chance, with this friction are the moves affected. You jump lower I think, and its impossible to jump to some boxes. Also with higher ping you get stuck very often. But sv_bounce souds interesting, I havent tried it yet.
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Postby [George] on Tue May 08, 2007 7:45 pm

was playing on a server, No Bunny Hopping Testing or something like that, was it yours pencat? and it was very hard to p jump, as you couldnt turn at all.. but it made some of the game a little.. weird to play :confused:
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Postby Pencat on Tue May 08, 2007 7:46 pm

I did not find any problems with the jump height, not even with a low sv_airaccelerate. But in case you noticed something about it, please tell me, including where (map, place) if possible.

sv_friction just affects, of course, the friction of the floor and is thus very similiar to sv_bounce. A higher value slows down your movement but this is only noticed at values higher than 10.

P.S.: Read the edited parts of my last posts. I found sv_airaccelerate with 0.3 to be decreasing the length of jumps.
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Postby UltimateSniper on Wed May 09, 2007 4:50 pm

i use nfs low friction to move sideways without pressing the side key after jumping on 2 an object, i noticed in DSS' 'Anti p-jumping' server that this was a problem but also i could still p-jump a bit
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Postby Pencat on Wed May 09, 2007 4:59 pm

I am not sure what you meant with using friction to move sideways? However I guess a friction level of 8 to 10 should be alright, too.

Yes, as I said, those commands do not disable bunny hopping completely but they make it less of a tactical advantage, since you can only do straight short jumps which are hard to achieve.
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Postby UltimateSniper on Wed May 09, 2007 6:40 pm

when u jump wideways with normal friction you keep moving sideways a bit, im used to that. With more friction, that ability decitigrates and no more sliding :cry:
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Postby [George] on Wed May 09, 2007 8:02 pm

you do realise that people will just change their servers to fit nfbl regulations, then practice and practice until they can p jump well again.. sure they may never get nearly as good as how they were, but theyre still gonna get somewhere lol.. even with that low airaccelerate i could still p jump from middle to flag and from flag to middle on rome (although it wasnt pretty ^^)
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Postby Pencat on Wed May 09, 2007 8:10 pm

[George] wrote:even with that low airaccelerate i could still p jump from middle to flag and from flag to middle on rome (although it wasnt pretty ^^)


Of course, that's what we want to avoid. Did you have the other two settings activated, as well???
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Postby [George] on Wed May 09, 2007 8:13 pm

beats me, i was doing it on your server lol..

you tell me? :D
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