by Guest on Wed Sep 07, 2005 6:20 pm
Back killing lol, what do they come up with next?
? No Reload-killing?
? No 'I accidentally hit my Windows key'-killing?
? No 'I'm not paying attention well enough to all aspects of the game'-killing?
? No shooting before I shoot you? (I actually do that sometimes when I notice the other player is struggling lol)
? Don't shoot me unless I can emotionally deal with it?
Checking your back constantly makes players less vulnerable to surprises. Thus getting surprised means you didn't check your back or did not anticipate well enough. Stealth killing implies sneaking up on your enemy when he/she doesn't expect it. Give it a try, it's not as simple as it looks. It involves a good sense of timing and knowing the maps or even players well.
I'm glad to see Suppa, 009, Zero and Mackan get the idea.
If you're playing with good friends it's not done to chatkill, but even then it's hard to avoid totally, as I know from experience.
Making no chatkilling a rule does have a disadvantage as stated: people use it as an excuse to withdraw from a fight. I've seen players do this: the fight starts, the other player runs into a wall and chats something unimportant, then I let the player go and walk away, next the player returns from the chat 'that couldn't wait' and shoots me in the back...
If you chatkill by accident say sorry when you mean it, if you are chatkilled, don't complain, unless you have never chatkilled yourself (referring to players that only play singleplayer).
And regarding armor running, *sigh, again, what's next?
? No ammo running?
? No running for cover?
? No running, period?
Armor is part of the default game, thus obtaining it is part of the game.
I think it takes skill to get armor without getting shot and indeed is a risk.
Standing around near a vest and never leaving that spot on the other hand is plain silly. It means you're not even trying to play a decent game.
Consider the following: a fight is won by a player, but he/she was hit and has no armor left. Then a second fight starts with a fresh (100% hp) opponent. What is wise, take your chance to win 2 fights in a row and risk getting shot easily, even perhaps ending up battling more players without any health? Or do you run for armor? And how do you see the armor level of the opponent? I've been in that spot, killed some players, no health left, and then next fight starts which makes me think 'well that's enough for now', so I run for armor. Next I was accused of armor running, I explained why, and got chatkilled (& didn't complain).. To accuse someone of armor running is accusing someone of playing the game as intended and is not legit to me. Making it a rule, I leave that to clans who disagree on that part. Don't try to make your own silly set of rules a standard for the whole game. The game and all it's aspects was here first.
Lord Voldemort complained that new players do the above. I'm just glad that there are new players... They may even spawnkill me if they want (/can), they'll only get away with it once and then they'll know why not to do that as I will explain it to them. For the rest, back/chat-kill and armor run, there's not a single good reason to bann it to my opinion, besides the fact that you cannot safely verify whether it really happened.
If there are new players, it should be easy for them to start playing. So help them out, and don't shout they are breaking your own silly invented rules, which don't even make sense to an experienced player.
You were right on one part, banning aimbotters. I fully agree there, but how to tell if someone is hacking, requires hacking and that's where playing a fun game ends for me.
JNM
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...nothing happens