Modelling: does this weird glitch matter?

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Modelling: does this weird glitch matter?

Postby herbius on Wed Aug 20, 2008 12:09 pm

This is in XSI 6: Mod tool. Click this thumbnail for a higher-def picture.

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Does that strange triangular shadow thing matter in terms of poly neatness? I think it's because of the large poly bending but I'm not entirely sure.

When I did a "boolean difference" function on a previous model that had a lot of these, it converted them to ridiculously thin long trianges between points, so I'm trying to get rid of them but I'm not sure why this one shows up. It's connected to the point up the top which has the translating arrows on it; no matter how much you move that point around, the shadow stays, even in-out on the X-axis.

I know this is a bit of an ambiguous question, but anyone who knows what the hell I'm going on about please tell me whats wrong.

Thanks.
Herb

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Postby UltimateSniper on Sat Aug 23, 2008 10:14 am

i advise u work purely with triangles and disgard that advanced stuffs... there no need for such smooth corners, using crude triangles is best as you can see exactly wats gna show up :wink:

triangles will allow you to see exactly wat ur doing to the model, if that model editor is going to add a ridiculous amount of triangles for 1 small bend, then i suggest you use a different editor or change the way ur using the current one... triangles ftw
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