ctf_bulgaria

Discussion about map creation, old and new maps.

Postby CV-FreaX on Tue May 20, 2008 8:01 am

i think the map is balanced, its not that easy to attack and the middle is cool... for me its fine for nfbl too ;o only scared of speedhackers who ll ruin the map by pjumping with each single spacebar hit...
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Postby UltimateSniper on Tue May 20, 2008 8:35 am

nice to kno u like it freax but i think speedhax are disabled for NFBL :razz:

[George] wrote:
UltimateSniper wrote:yeh but in those maps there are 1 or 2 more weps in spawn and u dont gota gota run through the main flag area to get ur guns which is where most of the combat takes place...


either way, i dont think its a bad thing.. ctf casino - on the red side all the weapons are around the flag.


Yeh, but thats where most of the spawnpoints are and besides, I think casino isnt even for both teams...


[George] wrote:
UltimateSniper wrote:the doorways copy brickcity which i already said that i didnt like because of the doorways, doorways which stop you walking through the actual space in the wall arent realistic zero, they should be made into a func_illusionary or something so that they dont stop you.


ok ulti. go to a wall in your house. lean against it and walk towards a door frame. see what happens. its realistic. and it doesnt "copy" brickcity, it was made by the same person.


Maybe but i would swing my other shoulder around the doorframe so that i would kinda 'spin' into the room :razz: besides, you dont really want such features in the game... Especially not in intense gameplay :shock: And I'm well aware that it was made of the same person as it copied the style -.- by the way i meant the style of the map not the style of the mapper so if it doesnt make sense 1 way, try thinking of it in the other way :wink:


[George] wrote:
UltimateSniper wrote:whats the point in copying textures that are already there? :shock:


so others can mod them how they want.


Yeh, but sacrafice rather many MB of .zip size and few seconds/minutes of download time to be able to make the map look like a stip bar? :shock: that might start a new craze... in-game pr0n? :shock: :shock: :shock:
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Postby Spida on Tue May 20, 2008 12:32 pm

Smith wrote:but spida copy apsted and forgot to change the sizes =]


I copied the doorframes since they were a good height and width ( you also said to use them :P ) but i did not forget to change them into the right size.( i tested this hours before release and would have noticed if something wasnt like i intended :smile: ) The frame you made at the entry of that house in middle ( the one with the wood block with ammo on ), was also having edges to inside and outside which block you, whats just fine.

Anyways i think those doorframes are realistic and no problem and you shouldnt make a BIG DEAL of that, since it does not influence the own of the whole map at all

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Postby UltimateSniper on Tue May 20, 2008 2:32 pm

Spida wrote:it does not influence the own of the whole map at all


so in effect, ur saying that that isnt a bad point at all meaning that u didnt get any of what im trying to say? :shock:

the doorways are annoying in large areas where you need to get out of enemy range fast and have nowhere else to run... if u get blocked by a doorframe u get pwnt :shock:

and i still like to emphasize the point that NFBSP was hesitating to release the compiler because of the possibility of unoriginal maps which were a very similar style to that of current maps, this problem was also thought about before the release of the decompiler so that people couldnt slightly modify maps and release them with a new name... just note that we prefer completely new and original maps rather than those with similar layouts, looks, features and gameplay as the default maps... just a small notice for every1 else too :wink:
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Postby Smith on Tue May 20, 2008 2:37 pm

ye thats why treshold, pyramids, brickcity, fragchamber are so populair =]

we make a map thats a lil like existing map and WHOLE NF likes it..[/b]
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Postby UltimateSniper on Tue May 20, 2008 2:40 pm

nice use of tags...[/b] ^^
whole of nf* and u can never be sure... :razz:

its rather a lot more than a 'lil' so lets stop covering up :razz:

the factor with the doors is still rather annoying as they're everywhere, i still say its best to make them illusionary that way they dont #### u off as u try to go through the door sideways :shock:
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Postby Smith on Tue May 20, 2008 2:45 pm

if they're illusionairy, you'll walk in them and itll end up being a mess.. perhaps add a noclip next to the entire wall so you dont have the problem ?
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Postby UltimateSniper on Tue May 20, 2008 2:49 pm

well illusionary works fine as long as its not too big... if its too big then it gets wierd, but they should be no bigger than 2 inches from the wall... i say illusionary is the best solution as adding clip brushes around it would only make the map bigger in size and smaller in playing size :sad:
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Postby Smith on Tue May 20, 2008 2:50 pm

the walls are 2 inches, the doorframes are 4 ._.

so you add a noclip 2 inches and i doubt you'll notice it ;p
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Postby UltimateSniper on Tue May 20, 2008 2:52 pm

well as i said, more vertices make the map size bigger and an illusionary would be fine for that application, its only 1-2 inches so it wont really show :wink:
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Postby [George] on Tue May 20, 2008 4:01 pm

pleese to chill

map is only slightly like romania in it shares some of the same textures - hardly a huge problem.
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Postby UltimateSniper on Tue May 20, 2008 4:20 pm

im not saying its a problem, its just that this wasnt the kind of material that the compiler was intended to compile when it was released... its not just 'some of the same textures' its the fact that the layout and feeling of the map feels a lot like romania :shock:
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Postby [George] on Tue May 20, 2008 4:25 pm

Image

no it doesnt wtf are you talking about ;S.
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Postby UltimateSniper on Tue May 20, 2008 6:03 pm

lol zero, seeings as the motorcycle in that pic is motionless i dont think u understand the meaning of it :cool:

but also i noticed that u can glue urself to the clip boxes on the roof... then u can stay there and camp i also noticed that if 1 or 2 players from the other team have ur teams weapon room then nobody from ur team can really get any weps ;) :shock:
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Postby DeadMan on Tue May 20, 2008 6:34 pm

That is a good point Ultimate and since that is not the spawn room, spawnkilling really isn't the issue because people can get a raptor in the spawn rooms, then they need to earn their weapons room back.

I really like Bulgaria and although I agree it looks like romania, I know I only think that because of the textures. The map is completely different and I love it.
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