I have figured out that Rotating Doors can be rotated around the X, Y or Z axis.
I've been wanting to make a door only rotate around a corner of the door itself.
I decompiled GeStreets because of it's numerous rotating doors to see how they did it. They put every single rotating door on the axis at 0 0 0. That way when they rotate around one of the axis, they appear to rotate on a hinge.
Does anyone know how they placed these doors at the center of the map (below the level), yet have these doors show up on the level in their appropriate places?
My goal is simply to get a rotating door to swing on a hinge. Best I can do now, the door may appear way across the map when it rotates because it's really far away from the Z axis.
Thanks for your help.





