Nightfire Map "Philosophy" - the feel and mood of

Discussion about map creation, old and new maps.

Nightfire Map "Philosophy" - the feel and mood of

Postby herbius on Thu Feb 14, 2008 8:17 pm

I've recently become re-obsessed with Nightfire (many of you will know what I mean :wink:) and I feel that one of the main reasons is because of the general "feel" of Nightfire and its maps. The most noticable thing that I have missed is Nightfire's "cosyness;" I recently played on Smith's unfinished ctf_treshold (great map :grin:) and that has a nice cosy-calm feeling cellar with a slowly pulsating yellowish light which seemed to relax me quite a lot.

I think the main difference between GoldSource (Nightfire, Half Life) and Source (Refraction, Half Life 2) graphics, bar the obvious realism in Source, is the mood: the Nightfire maps can make you feel comfortable and cosy with their soft lighting and slightly surreal, blocky graphics, while the Half Life 2: Deathmatch maps and other Source levels are made to be a lot more like real life, and so feel harsher with sharper edges and a less comfortable appearance.

The real reason that many people stay with Nightfire, I think, is the feeling it creates whenever you play it: it's a nice feeling and reminds me of the friendly banter of multiplayer matches; the strange enticement to play missions over again, even though they have been criticised by many reviewers; the soft colours and stony textures of Zero Degrees' ctf_knox; the brown, woody twilight darkness of the open-spaced, water filled dm_caviar; the well-lit, light bluey mood and the gentle, soothing humming of the many various machines in dm_power.

This, more than anything, is proof that in games graphics aren't everything, and that even a game with not-so-good ratings and reviews can appeal to a range of people with the factors that no other games can perfect.
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Postby [George] on Thu Feb 14, 2008 9:07 pm

Image


lol joke :P

I think games are all about personal choice - a game can have everything possible - fantastic vehicles, excellent gameplay, brilliant graphics, and all of the things you get in new games. But if you like an old game, like Nightfire, theres nothing wrong with you, its just that some people love games for the small things, like what you just said.

And I know some idiot is going to say "People stay for p jump, not for that."
And then another idiot is going to say "P jump ruins the game and makes people leave."
But hopefully this thread wont turn into another one of those.

Im not so sure about the cosy feel of maps, but the general (for want of a better word) cosiness of the game in general. People get used to a game, and when a new game comes out, it might be better - but not everyone likes change. People get used to the maps, the gameplay, the community, and changing to another game makes everything feel different and strange. Its like being homesick I suppose. (Gamesickness? :o)
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Postby |-CSS-|~*$upp@kill@* on Thu Feb 14, 2008 9:21 pm

George: That picture also makes more sense than 90% of your posts ;)

Euh I don't really get the cosy story etc. I think the reason why people keep playing NF is cuz the community and the fast gameplay (pjumps) <--Let's have that discussion in 1 of the 32 topics about it like George said.
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Postby -+-{MI-6}-+-OO7 on Fri Feb 15, 2008 5:47 pm

Lately, I'm going to quit Nightfire
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Postby [George] on Sat Feb 16, 2008 2:02 pm

-+-{MI-6}-+-OO7 wrote:Lately, I'm going to quit Nightfire


random?
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Postby -+-{MI-6}-+-OO7 on Sun Feb 17, 2008 3:02 am

not really
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Postby herbius on Thu Feb 21, 2008 10:09 am

Why the hell did you bother to post that then?? :confused:
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Postby -+-{MI-6}-+-OO7 on Sat Feb 23, 2008 5:17 pm

Because it wasn't random
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Postby Dave[LM] on Wed Mar 05, 2008 1:29 pm

everyone is gonna leave once,nothing lives forever.same as everyone is gonna die once.I am not worried about the future,nightfire is too good to die now.
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Postby herbius on Wed Mar 05, 2008 4:50 pm

I know. I was just commenting on why even though Nightfire isn't best regarded in the gaming world, it has something that sticks and keeps you playing, or brings you back after you feel it's got boring. I'm not saying every single person who plays will stay, I'm just saying that once you get into Nightfire, you tend to stick with it.
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Postby [George] on Wed Mar 05, 2008 5:29 pm

Dave[LM] wrote:same as everyone is gonna die once.


i was planning on dying several times actually..
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Postby -+-{MI-6}-+-OO7 on Wed Mar 05, 2008 5:47 pm

My Kill-Death Ratio in NF is slightly above 1
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Postby UltimateSniper on Fri Mar 07, 2008 5:07 pm

my kill/death ratio in real life is 0... i wonder why that is :shock: in NF its probably above 1... if it isnt im either depressed or havin too much of a good time to care :razz:

dont leave us :shock:

dave dont be so logical, we're human, if we kept thinking 'who cares about life, we're gona die anyway' then i think the human race would have died out long ago :confused:
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