dm_snowblind

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dm_snowblind

Postby herbius on Tue Feb 12, 2008 7:51 am

I've fully remade the old PS2 version of Snow Blind for the PC. Just finished it last night to my immense pleasure, although if anyone has suggestions I would be happy to incorporate them.

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The map doesn't look exactly the same as on the PS2 as I mapped it out by guesswork of the lengths and heights etc. but I've added a couple of nice features. Look out for the fountain. :wink:

Comments/suggestions welcome.

P.S. Map's available through the NFBSP Client, if you want it d/l it from there.
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Postby Smith on Tue Feb 12, 2008 2:32 pm

looks really nice! brings back some old memories :p, downloading while im posting ^^
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Postby [George] on Tue Feb 12, 2008 3:17 pm

downloading atm too :D


looks like you did an awsome job with the lighting from the pics ;)
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Postby herbius on Tue Feb 12, 2008 5:49 pm

[George] wrote:looks like you did an awsome job with the lighting from the pics ;)


I was planning to have the spotlight turn off when someone broke the prop, but NF being NF and not Source it didn't work :P

I'm setting up an [X6] server tonight with dm_snowblind on it, maybe you lot could come on. :wink:
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Postby |-CSS-|~*$upp@kill@* on Tue Feb 12, 2008 10:36 pm

The pictures look nice, I will try to download. I love NFBSP client, I can even download maps now :cool:
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Postby herbius on Wed Feb 13, 2008 4:41 pm

|-CSS-|~*$upp@kill@* wrote:The pictures look nice, I will try to download. I love NFBSP client, I can even download maps now :cool:

NFBSPC rocks, I've only just started using it and it way better than the rubbishy Nightfire server dialogue thingy.
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Postby -+-{MI-6}-+-OO7 on Wed Feb 13, 2008 5:47 pm

Make Skyrail next!
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Postby herbius on Thu Feb 14, 2008 7:12 pm

-+-{MI-6}-+-OO7 wrote:Make Skyrail next!

http://009.web-fun.net/forum/viewtopic.php?t=1367&postdays=0&postorder=asc&start=30

We've sort of discussed it, there was another topic on the Refraction Forum which I accidentally ended up deleting (:oops:). It's a little too hard for me seeing as NF doesn't support displacements (thats the terrain out fo the window :P), it'll be hard to estimate the length + width and finally after I've fully finished Snow Blind I'll need to start working on Refraction properly.
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Postby -+-{MI-6}-+-OO7 on Fri Feb 15, 2008 5:49 pm

I mean, like, don't make it that big, just maybe cut off the corner passages through the mountains and maybe shorten up the middle but get the two houses still
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Postby herbius on Thu Feb 21, 2008 10:12 am

Right, I've updated the map to make it more interesting. Download off NFBSPC, or if you can't find it use this: http://www.mediafire.com/download.php?4kwb3dwsesu. For some reason when I searched with NFBSPC I couldn't see the map so I've put it on the net in case. ;)
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Postby [LMBO UK] GILL on Sat Mar 01, 2008 9:17 am

I Like the look of this exellent work
whats the problem with the light not going off i might be able to help with that
btw are you the same guy i was helping on modsonline
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Postby herbius on Mon Mar 03, 2008 4:57 pm

[LMBO UK] GILL wrote:btw are you the same guy i was helping on modsonline

Afraid so. :grin: Soz if I annoyed you, I must have been quite pesky.

Turns out the light thingy didn't really matter, I asked Ulti and even he couldn't fix it. I was going to have the light turn off when the spotlight model was broken (which is a LOT easier to do in Source with entity I/O) but the light never turned off. If you can sort it that would be cool but it's not too much of a priority.
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Postby -+-{MI-6}-+-OO7 on Mon Mar 03, 2008 5:46 pm

Is it possible to do the other snow level, Ravine, off of Nightfire?
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Postby herbius on Tue Mar 04, 2008 8:02 am

I was thinking on Sunday that I could maybe map out the two buildings from Sky Rail and the two from Ravine and stick them all together in one big super fun map. I dunno how I'll have time to fit this in as I'm doing quite a lot of work for Refraction, plus we have SATs coming up, but I reckon it would be fun to make and even better to play, so I will consider it.
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Postby [LMBO UK] GILL on Tue Mar 04, 2008 8:48 am

Turns out the light thingy didn't really matter, I asked Ulti and even he couldn't fix it. I was going to have the light turn off when the spotlight model was broken (which is a LOT easier to do in Source with entity I/O) but the light never turned off

its actually easy in gearcraft using the enemy_searchlight entity

it can also be done with normal light or light_spot this however is more complicated
first create the desired light
then gve it a targetname light
then create a trigger relay make its targetname lights_off with its target= light and its state = off
then create a func_breakable block put this in front of light and texture it with clip so its invisible in game
in the func_breakable properties youl see an option[ trigger on break]
this is where you target the trigger relay which turns off the light
so target on break = lights_off
hope i dont confuse you!
if you like ill make an example map for you
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