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Opinion about Galaxy Conquest..
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CV-FreaX
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PostPosted: Wed Nov 21, 2007 3:08 pm    Post subject: Reply with quote

the stronger clans aint interested in the weaker clans as long as they arent in their way, dont you think? at least css is only going against s5 or fur usually... maybe we should put the airports somewhere in the middle so no clan can get attacked from it as long as they dont go near an airport... so stronger clans get a new tactical element while weaker clans stay far away from the airports... maybe we can put docks for our - - - - - - line (the line which connects countrys throught the water - dunno how it called)
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PostPosted: Wed Nov 21, 2007 3:40 pm    Post subject: Reply with quote

maybe just give it at another bonus. But the main idea of an airport is nice. I need to agree with crossi when you give it power to attack any country on the map, all clans will aim for it but we got 20 weeks to figure out what to do with this idea so we will come up with something good:P
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UltimateSniper
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PostPosted: Wed Nov 21, 2007 3:59 pm    Post subject: Reply with quote

well the idea of not having airports on all areas on the map is the reason why i think this idea is interesting, maybe not quite fair... but interesting Very Happy
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PostPosted: Wed Nov 21, 2007 9:46 pm    Post subject: Reply with quote

I like the Airport idea, except, maybe only 2 in the whole game itself
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PostPosted: Wed Dec 05, 2007 1:43 am    Post subject: spida's idea Reply with quote

i like spida's idea a lot except that i would make it a seperate conquest didivsion ( have world conquest, island conquest and galaxy conquest), as i think that all of these different types of conquest have strategies that would be unique to them all.
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CV-FreaX
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PostPosted: Thu Dec 06, 2007 3:38 pm    Post subject: Reply with quote

if we make it an other contest, maybe make a symetric map (a matrix) put a uber power airport in the middle and put all clans around it... they can att their neighbors or everybody if they get the airport ;x
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PostPosted: Thu Dec 06, 2007 11:00 pm    Post subject: ideas for "island conquest" Reply with quote

i really liked spida's ideas and wanted to follow up...
keep in mind that what i have done is very rough (final copy would be obviously nicer looking)

http://i10.tinypic.com/8fo742t.jpg

(not sure which to put :S)

my idea was that the 3 island clusters with airports would not have any clans on them (adding clusters depending on how many clans there are), and that the airports could attack only other airports where their "troops" could land. the airport islands would have 2 defense points on them since they are worth the most of any island. (also 2 defense points would be awarded for the capture of an airport island) the airport defense points would never go away so it would be hard to use the airport even once you gain power of it. But, this would make it useless to take so much time to get to an airport, so to make it worth the while of clans i suggest that once an airport is won, the clan would recieve an extra attack.

however, once a port is captured, it can attack any other port island. the ports would have once defense point on them. (same rules apply to these as to airport defence points) i have made it so that it takes minimum 4 attacks to reach the port country so that there is some time where everyone attacks neutrals (kind of like first weeks of GC where you can only attack your sector).

all of the airport island clusters would have 7 ctf maps but the other ones would have 4 ctf maps and 3 dm maps.

at the end, owning a whole cluster would be worth 4 or 5 points and individual islands would be worth 1.

also, with the format of this conquest (lost of islands per cluster) i think it would be better if it lasted 20 weeks or something a little longer than the other ones which dont have quite so many territories.

please tell me your views about this idea (my interpretation of spida's idea) and i hope we can work something out for a new nfbl league

:D
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PostPosted: Fri Dec 07, 2007 7:08 pm    Post subject: Reply with quote

Looks cool
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PostPosted: Fri Dec 07, 2007 9:16 pm    Post subject: Reply with quote

I like the idea :)
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Smith
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PostPosted: Sat Dec 08, 2007 9:42 am    Post subject: Reply with quote

nice idea, the pictured is nice, helps to imagine it.

so when you attack an airport, It has 2 defence points with neutrals? and when you get it it will keep the 2 defence points?

once you've got a new airport you can continue conquesting the rest of the island or only other airports?

maybe there should be a max with airports for a clan ( 3 airports each clan ), a clan might just try to capture all the airports in 6 weeks ( or less/more.. depends on the # of airports ). to prevent the other clansfrom getting them? ( first week, 1 airport they will attacka new airport, and keep doing this till all the airports are theirs )
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Spida
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PostPosted: Sat Dec 08, 2007 9:54 am    Post subject: . Reply with quote

This looks pretty cool and is almost what i ve thought about. But it is like a "GC-Island" Mix and i more thought about a "WC-Island" Mix.

But both is nice ;)
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the.wolf.
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PostPosted: Sat Dec 08, 2007 9:22 pm    Post subject: Reply with quote

Smith wrote:
nice idea, the pictured is nice, helps to imagine it.

so when you attack an airport, It has 2 defence points with neutrals? and when you get it it will keep the 2 defence points?

once you've got a new airport you can continue conquesting the rest of the island or only other airports?

maybe there should be a max with airports for a clan ( 3 airports each clan ), a clan might just try to capture all the airports in 6 weeks ( or less/more.. depends on the # of airports ). to prevent the other clansfrom getting them? ( first week, 1 airport they will attacka new airport, and keep doing this till all the airports are theirs )


well smith my idea was that no clan would start in a cluster that has an airport.
and that airports would only be able to attack into other airports, but that it is worth it even with the 2 def points because you get an extra attack or some good bonus.
and also yes the 2 def points always stay on the airport.
and there was only 3 airports in the whole map in my idea but of course thats just an idea thats always up for debate.
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Smith
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PostPosted: Sun Dec 09, 2007 8:24 am    Post subject: Reply with quote

then you should make a new map.. cuz in the map you drew there were airports on each cluster. ANd how can a clan get to a new cluster with an airport on it then?
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the.wolf.
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PostPosted: Mon Dec 10, 2007 8:15 pm    Post subject: Reply with quote

actually only 3 clusters in my map have airports. :s
and a clan can get to an airport cluster through the port. any port can attack any other port.

i think you were confusing airports and ports. :x
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PostPosted: Mon Dec 10, 2007 9:28 pm    Post subject: Reply with quote

i like it, although i think you have too many islands on each cluster, and the current map can only be used by 6 clans at a time.
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