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Tras wrote:anyway, if a flag falls to the floor it would be a problem :p, as nobody will be able to take it back to the base or capture it.






thats ridiculous why so many spawnpoints. Its kinda noobish.Tras wrote:I would mention dm_7hour, the file size is about 26Mb, but it is that big because it includes its own textures, the bsp file is about 2.2mb. It has 20 spawn points.
It's downloadable through DSS2\NFBSP Client and I think it's not a bad map, converted from HL2:DM.
By the way, if there are some problems in dm_tokyo like the little spawn points, I could fix it before the new GC



Mr.Nightfire wrote:thats ridiculous why so many spawnpoints. Its kinda noobish.


[George] wrote:Mr.Nightfire wrote:thats ridiculous why so many spawnpoints. Its kinda noobish.
why would lots of spawn points be noobish lol? gotta be the dumbest thing ever ;p



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