Does that strange triangular shadow thing matter in terms of poly neatness? I think it's because of the large poly bending but I'm not entirely sure.
When I did a "boolean difference" function on a previous model that had a lot of these, it converted them to ridiculously thin long trianges between points, so I'm trying to get rid of them but I'm not sure why this one shows up. It's connected to the point up the top which has the translating arrows on it; no matter how much you move that point around, the shadow stays, even in-out on the X-axis.
I know this is a bit of an ambiguous question, but anyone who knows what the hell I'm going on about please tell me whats wrong.
Thanks.



