I need your opinion! PLEASE read post before voting!!

Talk here about the James Bond Films, Bond-Actors, Other Bond Games and Any Other Bond stuff.

Which of these should be prioritised when making 007: Refraction?

Custom Weapons
2
40%
Implementing a Game Mode
0
No votes
Dynamic Weapon Spawns
1
20%
Player Model
1
20%
Custom Maps
1
20%
 
Total votes : 5

I need your opinion! PLEASE read post before voting!!

Postby herbius on Sun Aug 17, 2008 10:19 am

I'd like to know which of the above options I should prioritise to get working in Refraction for the Alpha release. Let me go into a bit more depth about them:

    1. Custom weapons - these include the PP7, possibly a light SMG and a rocket launcher. The purpose of this would be to get some of the game's weapons working to test out. This would mean that we'd have to stick with a Half-Life 2: Deathmatch map to test on but that doesn't matter too much.

    2. Implementing a game mode - this would most likely be a Top Agent (for those of us who have played NF on console :wink:). The purpose of this choice would be to test out firstly the game mode but also the game mode-setting console variables and map entity. I guess I would have to create a quick killbox-type map to test in but we'd still be using HL2:DM weapons.

    3. Dynamic Weapon Spawns - I just about understand the code for these now; the principle is that you specify a weaponset in a script file and different weapons are spawned in different places according to their "slots," much like NightFire console. This system will be the basis for many of the game modes and is extremely customisable - I'll explain it fully on the Wiki (http://www.007refraction.co.nr - I've moved the site slightly :wink:) when I get it working in the mod. This option would mean that HL2:DM weapons amd maps would be used for testing.

    4. Player Model - This would most probably be Bond decompiled from Nightfire and "poly'd up" a bit to work in Source. Note that we'd still have to use HL2:DM maps and weapons until I start on Refraction-specific ones.

    5. Custom Maps - This would mean that I created a couple of maps to go with the mod and test out some of the game modes that don't need any/much coding done to them. HL2:DM weapons would be used.


IMPO, I think that the hardest of these for me to accomplish at the moment would be the player model option - I don't really know how to model ATM and I'd only really be able to learn by making weapons, as they're smaller and easier, so the Bondage would have to be done by someone else more experienced. If such a person happens to read this, PLEASE PM ME! Thanks. :smile:

Lastly, I'd like to emphasise the importance of the feedback - without any potential-gamer opinion I won't really be able to make any form of useful progress. I'd like as many people as possible to register their thoughs about this; the more people, the better the mod is likely to become. If you have any comments or questions regarding any aspect of the mod, please post here.

Many many thanks,
Herb

http://www.007refraction.co.nr/ - Bond is back. For good.
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Postby rogue on Sat Aug 23, 2008 7:00 am

are you going to put in all weapons from nightfire?
and maps from nightfire, if i remember a bsp decompiler needs to be released to do that?

i reckon you should focus on the game mode, weapons and maps, just the basics to get it up and running.

how many are actually working on this remake just you ?
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Postby UltimateSniper on Sat Aug 23, 2008 10:28 am

I strongly suggest the player models... They require rather extensive work and i think that they should be made to look as lifelike as possible :wink:
Pop goes the sniper! :-)
BOOOOM! goes the pistol! :-D
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Project Herbius

Postby Dynamite on Mon Sep 15, 2008 3:15 am

omg, the nf comunity is in danger :mad: all went to do their own projects, one starts here a new half-life experiment for bond another one there :confused: isnt it possible that u help tres and pencat with their hl2 mod to export nightfire there ???
im impressed about ur idea and the stuff is good for sure, but it takes too long time for one mapper AND coder, i am not thinking about the work for uppoly for the models :sad:
herbius, take a nice team and then it will be an hot job :D
No one needs new maps, i do the stuff only for MY fun xD
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Re: Project Herbius

Postby herbius on Sat Nov 01, 2008 9:33 am

Dynamite wrote:herbius, take a nice team and then it will be an hot job :D


Problem is no-one seems to want to join up, probably because I have no real "hard" evidence of anything yet. Once I get a demo to show people what it's going to be like I'm hoping more people will be interested. :smile: Modellers would be really useful. :razz:
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Re: I need your opinion! PLEASE read post before voting!!

Postby UltimateSniper on Mon Nov 10, 2008 5:31 pm

Unless im miraculously dismissed from school for a month (AND DONT HAVE AN EQUIVALENT AMOUNT OF HOMEWORK TO DO IN THAT TIME) im afraid i wont be able to help :sad:
Pop goes the sniper! :-)
BOOOOM! goes the pistol! :-D
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Re: I need your opinion! PLEASE read post before voting!!

Postby herbius on Tue Nov 11, 2008 4:24 pm

No eed, I'm afraid. Now comes the time to break recent news; me and my parents have had a conversation about "not managing working-world-equivalent stuff while I'm still at school" and, reluctant as I am, I've had to give the mod up, for the time being. I'm pretty sure I won't forget about it completely though; I'll just come back to it when I'm more "ready". Looks like I'm back with Nightfire (and QoS :grin:).

On more NF-related topics, I'm in the midst of perfecting a Harry Potter-come-Nightfire modification where all the sounds and some of the GUI and sprites are replaced with HPatPS equivalents. I've tested some stuff and the result is pretty funny. :lol: Just to lighten up the game; I'll upload the thing when I've finished it. Unlike Refraction this is a really small-scale project thing which is fine to complete in a couple of days; I just fancied mucking up Nightfire like I used to in the Spectrum Mod days. Good times... :toilet:
Herb

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Re: I need your opinion! PLEASE read post before voting!!

Postby UltimateSniper on Tue Nov 11, 2008 4:42 pm

haha :grin:
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