Till now I released many versions of DSS (last is 2.27), and have added new features to it, so I'm gonna write them here:
- Better Connectivity
As older DSS versions had problems of connectivity with some clients, kicking them from the server(and in some cases it kicked all players) I've changed the code, allowing players to reconnect automatically if the connection is lost. The "Health" indicator in the playerlist shows the connection performance.
We also changed a lot the communication with
www.nfbsp.com, as Sliphead is creating the Control Panel for a better management of DSS resources. It will allow NFBL admins to check the uploaded logs, obtain the statistics, watch the banned players, add some more players to the banned list, check the existing cheats, adding new ones, check the suspecting programs that were running the players in the match, etc...
Thanks a lot to Sliphead, which helps a lot with his PHP scripts and site maintenance
- Player Coordinates
Shows a window with a 2D texture focused from the top of the map that is being played, and the players in it are shown as little triangles. It represents the angle, health and position of the player in the map, the health is shown by the opacity of the triangle. This option can't be enabled in NFBL servers. Here's a screenshot:
http://www.nfbsp.com/overlay.JPG
There's only a few map overlays uploaded yet, but it takes me some time to create them. You can try to construct yours watching the examples that are in the folder Nightfire\DSS\mapoverlays\ and sending them to me.
- Anti P-Jump
Last versions of DSS had some commands that prevented PJump, but latest DSS version detects the speed of the player, and if it's faster than using the grapple, the player gets stopped and he is teleported where he began the PJump. This option can't be enabled in NFBL servers.
As always, you can submit more features to add to DSS
