impulse 196 and 110?

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impulse 196 and 110?

Postby Mr.Nightfire on Thu Jun 12, 2008 5:37 pm

Hey guys what does impulse 196 and 110 do?
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Postby Smith on Fri Jun 13, 2008 9:16 pm

it gives you fairy powers to turn guards into frogs
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Postby [George] on Fri Jun 13, 2008 10:20 pm

does impulse 110 make it so enemies cant see you in single player? idk about the other one though. try them out in game for yourself..
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Postby [OO9] on Sat Jun 14, 2008 12:33 pm

I can't remember which does what, but when I was trying out impulse commands, one made you use q-specs and another gave long battery life (single player only). There are are other numbers that work that are not listed in the cfg's.

Try using developer 1 or maybe 2 (0 is off) and it may show you what they do.
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Postby -+-{MI-6}-+-OO7 on Thu Jun 19, 2008 1:33 am

impulse 101 gives the weapons but which one gives you unlimited ammo with that too
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Postby UltimateSniper on Thu Jun 19, 2008 9:30 am

is the impulse command number flags or is it just any number?
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Postby Tras on Thu Jun 19, 2008 10:10 am

Any number, because if it were flags, for instance 128+101 = impulse 229 would do the same action of impulse 101 plus more things
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Postby UltimateSniper on Sun Jun 22, 2008 7:58 pm

oh ok :wink:
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Postby -+-{MI-6}-+-OO7 on Sun Jun 22, 2008 9:02 pm

[George] wrote:does impulse 110 make it so enemies cant see you in single player? idk about the other one though. try them out in game for yourself..


Typing in the console "notarget" does that
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Postby UltimateSniper on Mon Jun 23, 2008 7:24 am

this is what a friend came up with from HL:

76 Grunt-o-matic
99 Update health display?
100 Temporary Flashlight on/off
101 Give one of everything
102 Gibbage
103 AI Info
104 Global Info
105 "player makes no sound for monsters to hear." -- Same as "host_notarget?"
106 Brush Info
107 Texture Info
110 Q-Spec on/off
195 Node Info: Fly
196 Node Info: Large
197 Node Info: Human
199 Node Info: All
201 Paint Decal
202 Random Blood Spatter
203 Remove Creature
204 "Demo Recording" - Force client.dll update.
205
206

now say thank you to ford :grin:

some of these have been removed... some probably assigned to another command name (brush and texture info probably re-assigned to r_speeds 1) and some were probably just used for debugging and disabled before release :shock:
remember that these are from HL1, added some known NF ones to the list lol :razz:
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Postby -+-{MI-6}-+-OO7 on Mon Jun 23, 2008 4:34 pm

What do they all do though, and what do you mean that they were removed?
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