Basically what it does is it looks at the texture and tries to work out how 3D it should look if it were a solid object... along those lines anyway. If you want the full explanation go to http://developer.valvesoftware.com/wiki/Normal_Maps. Strange how the world works in threes... (RGB, XYZ, what a perfect combination for normals...
The renders below are an example of the type of technology that 007: Refraction [Source] uses. Imagine if Nightfire looked like this...
Brick wall from Romania
Red brick wall from Knox
Striped wall from Power
Phoenix symbol from Power
Sandstone wall from Knox
Detail panel from Space
You really have to be able to move the 3D render test block to be able to appreciate them fully. If you want to try out the program, go to http://www.crazybump.com/ and download it from there.
What do you think guys?





