How often do you shoot someone with the sniper rifle and then have that precious wasted time waiting to #### the gun again before you cn fire the fatal blow?
Happens to me and I figured out a quick fix. You could scroll to a machine gun or even your pistol and shoot a few times to kill the person who's left with one bar from the sniper shot, but I have a quicker way since we can't control that wheel well when we're running around trying not to be shot.
Here's a few things I have in my config file.
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alias "gun1" "sniper"
alias "gun2" "pdw"
alias "pdw" "SelectItem weapon_pdw90;bind q gun1"
alias "sniper" "SelectItem weapon_l96a1;bind q gun2"
alias "raptor" "SelectItem weapon_raptor;bind q gun1"
bind "1" "alias gun1 sniper;alias gun2 pdw"
bind "2" "alias gun1 sniper;alias gun2 raptor"
bind "q" "pdw"
That list of codes allows me to press q and it will switch back and forth between the PDW90 and the Sniper Rifle. If I press 2, the two weapons will be the Raptor and the Sniper Rifle. (Depends on the level and wepon availability)
I find this very useful and its possibilities are endless depending on what weapons you prefer to use.
Next, this is a cheat. When DeadMan's Dead Men allowed cheats, I had this script written: (I'll only use a few numbers for example and I don't have the coordinate points anymore)
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alias "romania1" "goto #,#,#"
alias "romania2" "goto #,#,#"
.
.
alias "romania8" "goto #,#,#"
alias "island1" "goto #,#,#"
.
.
alias "island8" "goto #,#,#"
bind "KP_END" "bind 1 romania1;bind 2 romania2;...bind 8 romania8"
bind "KP_DOWN" "bind 1 island1;bind 2 island2;...bind 8 island8"
Then I would have critical teleport points or hiding places for every level always bound to numbers 1-8 for a certain level. The map changes to romania, just press 1 on the KeyPad. if Island, then 2. Using this system, If I used 1-8 above the letters and 1-8 on the keypad, I can make 64 teleport points bounded to 16 keys.
If anyone has any other clever scripts they wrote to help them in gameplay, share them here.






