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Opinion about Galaxy Conquest..
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PostPosted: Thu Jul 05, 2007 5:11 pm    Post subject: Opinion about Galaxy Conquest.. Reply with quote

Hey,

NF players always got comments on the NFBL staff , sum players try to help us with idea's and want to join NFBL staff to help us ...

For the others it wud be good if people post there idea's...

Also I wud like to know opinions of most clanleaders and NFBL players here wut they think about the rules?

Wut about the different counting this GC?

Sector - 3 points
Planets - 1 point
DP - 0 points but 10 dp can be changed into 1 extra attack

Any new ideas for the next GC?
Post them here!!!
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Mackan
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PostPosted: Thu Nov 01, 2007 6:10 pm    Post subject: Reply with quote

It is soon time to start another round of GC. We're still not finished with the final set-up of next round, so it is still possible to change parts of the concept.

What should be done diffrently? Which parts should absoultely not be changed? Other ideas?

Let us know!
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CV-FreaX
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PostPosted: Thu Nov 01, 2007 11:48 pm    Post subject: Reply with quote

i still dont like the dm maps in it, clan ladder (and maybe a new game type) are here for dm matches, wc and gc should be ctf... but maybe its just my opinion because i am a ctf player ;p
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PostPosted: Fri Nov 02, 2007 11:53 am    Post subject: Reply with quote

I and I thought many others like the combination of dm+ctf maps in galaxy conquest.. I don't think we should change that system, don't know wut others think about it?
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Josti
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PostPosted: Fri Nov 02, 2007 1:01 pm    Post subject: Reply with quote

Theres no problem with the rules. Only thing that needs to be changed is the Ladder.

And well a map like carpark and tokyo should either be modified so its fair for both sides, and should get the lag issues fixt. Or should just be taken out.
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PostPosted: Fri Nov 02, 2007 2:28 pm    Post subject: Reply with quote

tokyo? how can a dm map be unfair to one side..
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Josti
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PostPosted: Mon Nov 05, 2007 10:21 am    Post subject: Reply with quote

The unfair comment was refering to Carpark. The lag comment was meant for both maps.

Everyone knows that theres not enough spawnplaces in tokyo, Tress says there are but then 2 of those spawnplaces arent working.

The lag in both maps is caused i think because they are pretty big and and carpark is wide open. And both maps have alot of moving stuff inside. Like doors and vents, and in carpark cars that blow up.

Its nice to get stuff like that inside a modded map. But the nf engine just cant handle it.

And the problem in carpark is that 1 side has a big advantage. The flag is surounded by cars that block you, and that side also has the shoes. Where as the other side has 3 ways to just pjump trough and nothing to block you.

Mackan placed a thread on this side that tells modders what requirments a map needs to become nfbl. And 2 off them are: Fair sides, prefered simatric (or however you spell it) And lag free.

Both maps dont meet these requirments.
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PostPosted: Mon Nov 05, 2007 10:25 am    Post subject: Reply with quote

BTW theres a thread opend discussin Dust beeing used for NFBL. And 1 of the reasons of not allowing it is cuz theres to much pjumping in it.

Well correct me if i'm wrong but i dont see people just walk around inside Carpark either. It has the same amound of pjumping as Dust, maybe even more.
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PostPosted: Mon Nov 05, 2007 3:17 pm    Post subject: Reply with quote

i am confused, i have to fully agree to josti -_-
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[George]
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PostPosted: Mon Nov 05, 2007 3:59 pm    Post subject: Reply with quote

lol, got some good points about carpark there.. and i think i can agree with you that dm_tokyo is too big

but a map that doesnt have much p jumping in has to be basically made of stairs, or extremely thin corridors ;p so i think that asking for maps where theres not much p jump is a bit pointless..

and which spawnplaces dont work in dm_tokyo? :s
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PostPosted: Mon Nov 05, 2007 8:06 pm    Post subject: Reply with quote

I know but tokyo isnt a pjump map so i dont mind stairs and stuff. They should just remove the spinning stuff. When i'm playing a dm map, i dont care about vents spinning. Or doors that can open and close. I just wanna shoot.


Mackan wrote:
NFBL CTF-maps have to be:
  • Of high quality
  • Balanced between the Phoenix and MI6, mirrored maps are prefered
  • Wide selection of weapons, no elitist games (like S&P) are accepted
  • Not extrem p.jumping maps
  • Not too big to minimize lag
  • Not too small to make games more interesting (at least 20 seconds of regular running, without any speed improvements like shoes, grappeling, jumping, exploiting friction etc. is a guide-line)
  • Wanted in NFBL by the creator





The requirements for DM-maps are the same as for CTF-maps with following changes:
  • At least 8 spawn-points well separated
  • Balanced maps (not preferably mirrored)
  • No guidelines for when a map is too small, that will be determined by playing





Both maps dont match with these requirements. But they are still used.
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PostPosted: Mon Nov 05, 2007 9:46 pm    Post subject: Reply with quote

maybe a vote on www.nfbl.com or something could be set up? do you want ctf_carpark/dm_tokyo removed?

btw, its fans, not vents lol.. you well had me confused ;D
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PostPosted: Tue Nov 06, 2007 3:08 pm    Post subject: Reply with quote

yes, lets vote it out :x
btw carpark is 1 of the maps where you really need pjump... without it you wont get any flag, everybody is spawning right next the flag and mining all around...
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Mackan
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PostPosted: Sat Nov 10, 2007 5:44 pm    Post subject: Reply with quote

The CTF/DM concept will stay this time too. There's no reason to change it, because we want WC and GC to be a bit diffrent.

We'll discuss tokyo/carpark within the next days.



Are there other, last minute, opinions?
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UltimateSniper
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PostPosted: Sun Nov 11, 2007 1:25 pm    Post subject: Reply with quote

i was thinking of suggesting that new maps tags for NFBL, new maps that have been modded for NFBL may have a _NFBL tag on the end... i can imagine that wont be too much fuss or are the NFBL just too worried about using completely new maps? Shocked
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