Nightfire game modifying (modding) has been around for a long time but now, it is loosing its fun for many of us. Mappers are required to try to keep maps big whilst adding detail and complexity to their work.
Nightfire modding can be brought to a new dimention and maps can be made far larger by the introduction of a V14 model compiler. Since tres released the map/sprite/font/model tools early last year (

), we have encountered a problem: the model compiler we have is for version 11 model files which were made during the development of nightfire, not version 14 which is used by the released nightfire.
As known by quite a few people now, a friendly fellow commonly known as Philip has been working on a model compiler (believe it or not, it's your choice

). Starting from the little information on the header supplied to him by tres and ford, he has written his own using the Version 11 compiler to help him. He claims to be 80% finished but has struck a pole in the last section(s) of the conversion. He claims that the unknown part(s) of the V14 model is/are far more complicated than rocket science.
I've been looking for helpers to help progress the project more however I've encountered people with too little interest and where that was plentiful, I've encountered people almost like me who know absolutely nothing about model files. Having looked at nightfire models several times to modify them for the DM_Rygaards map I can tell that it deffinitely isn't quite as easily identifiable or as spread out as a .bsp V42 map file (unfortunately

). Now that Philip's threatening to delete his (c++) compiler out of fustration, we need help soon. Because of my little success in finding anyone who can/will help I thought I would post this here. Anyone who can help is preferably required to have a knowledge of C++ and some of how model files are structured.
Now or never
(PS. I didnt post that I hate ulti cuz for writing this much he clearly doesnt deserve to be hated this time...

)